Discussion Topics
- Computer Games Impact on Health
- Computer Gaming Industry growth
- Computer games and social interaction
Follow-up questions
1. Computer Games Impact on Health
Q.1. How do computer games affect the physical and mental health of players?
Ans: Just like a coin has both sides, the computer has both positive and negative effects on players’ physical and mental health. On the positive side, many games help you improve eye-hand coordination, problem-solving skills and multitasking abilities. For example, games like “StarCraft” or “Civilization” require players to manage multiple resources and tasks at once, which enhances cognitive flexibility. On the negative side, excessive gaming leads to a sedentary lifestyle which is associated with a variety of health problems including obesity and cardiovascular diseases. And in terms of mental health, gaming provides a form of relaxation and stress relief. However, excessive gaming leads to addictive behaviours and can interfere with other aspects of life, such as work or school, personal relationships and sleep.
Q.2. What are the potential benefits and drawbacks?
Ans. On the bright side, gaming is a great way to help people unwind, make new friends, and learn a thing or two. Some games help you improve your reaction times and problem-solving skills. Plus, when a game involves multiple players it helps in socialization, and working as a team. But just like eating too much candy is not good, it also has some downsides. Excessive gaming leads to addiction with players spending an unhealthy amount of time in front of the screen, neglecting other aspects of their lives. This can lead to sleeping disorders, obesity, increased aggression, anxiety or depression. Like any other time, computer games should be played responsibly by keeping in mind their pros and cons.
2. Computer Gaming Industry
Q.1 How has the computer game industry evolved over the years?
Ans: I think old-school computer games were simple, pixelated yet very addictive. But games of today are morphed and multi-dimensional. For example, back in the 1950s, there was a British professor who designed a game called “OXO”, it was like the OG version of tic-tac-toe but also involved academics in it. Then in 1960, a two-player space combat game was introduced that had gravity effects in it. The game was called Spaceward. Then in 1972, the joystick was introduced which gave birth to video game consoles. Suddenly people started playing video games in their own houses and they didn’t have to go to PlayStations.
Q.2. What is its impact on the economy?
Ans: I think that computer games are not just about entertainment, they have also brought a revolution in the economy of the country. During the pandemic, while people were on Netflix, the gaming industry boomed more than ever. People started clinging to the controllers and gaming became the lifestyle. Video games are giving birth to lakhs of job opportunities and started generating a GDP of about 66 billion in America. In India, it is creating a market value of 930 million because of its affordability with the help of smartphones, lightning-fast and 4g mobile connections. By 2024, India’s gaming scene is set to hit $3.8 billion.
Ans. Computer games have transformed the way people interact with others, as it has allowed players from all over the world to form communities where they team up, compete and chat with their fellow players. For instance, this one time I was playing an online game and I got to collaborate with people who were from Japan and Brazil. So I think many games encourage teamwork as it allows players to strategize, communicate and rely on others to achieve their goals. For example, in Pub-G, multiple players play and they give other directions and work as a team to fight. It allows people to form bonds that are based on shared interests, game strategies and experiences.
Q.2. Do they help in building communities or do they isolate individuals?
Ans: Players do build guilds and clans that help in forming a sense of emotional support, camaraderie, and a sense of belonging. A World of Warcraft guild once organized raids shared tips with fellow team members and celebrated achievements after wins. Platforms like Reddit, Discord, and Twitch allow gamers to discuss games, share fan art, and connect with like-minded individuals. Gamers discussing game lore on a subreddit dedicated to a specific game.
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